Syntax highlighting of server-protocol/Packet_0x61
# Packet 0x61 Clients send the server Packet 0x61 when they join the server to send their character data. Clients send Packet 0x98 to the server when leaving a game to update their character data. ## Dreamcast Packet Format | Bytes | Meaning | | --- | --- | | 0x0000 | Packet Type (0x61 or 0x98) | | 0x0001 | Flags (0x00) | | 0x0002-0x0003 | Packet Size (0x0420) | | 0x0004-0x041F | [Character Data](server-protocol/Character_Data) |