Packet 0x64

The server sends Packet 0x64 to clients when they join a game.

Dreamcast Packet Format

BytesMeaning
0x0000Packet Type (0x64)
0x0001Flags (number of active clients)
0x0002-0x0003Packet Size (0x0110)
0x0004-0x0023Map Variations
0x0024-0x0103Four Player Headers (see dc_player_hdr_t struct on Character Data, any blank headers should simply be zeroed out)
0x0104Client ID of the joining client
0x0105Client ID of the Leader
0x01061
0x0107Difficulty of the game
0x0108Battle Mode Flag
0x0109Event for the lobby
0x010ASection ID of the game's creator
0x010BChallenge Mode Flag
0x010C-0x010FRandom Seed for the game