Syntax highlighting of server-protocol/Packet_0xD8

# Packet 0xD8

[TOC]

The server sends Packet 0xD8 to clients to send them the infoboard for a lobby. Clients send a simple version of the same packet to request the infoboard for the lobby.

The infoboard first appeared in PSOGC.

## Gamecube Packet Format (Server->Client)
| Bytes | Meaning |
| --- | --- |
| 0x00 | Packet Type (0xD8) |
| 0x01 | Flags (Number of entries) |
| 0x02-0x03 | Packet Size (Variable) |
| 0x04... | Infoboard entries (see below for format) |

### Infoboard entry format
Each entry in the infoboard packet is formed as follows:

| Bytes | Meaning |
| --- | --- |
| 0x00-0x0F | Player Name |
| 0x10-0xBB | Infoboard message for the player |

## Gamecube Packet Format (Client->Server)
| Bytes | Meaning |
| --- | --- |
| 0x00 | Packet Type (0xD8) |
| 0x01 | Flags (0x00) |
| 0x02-0x03 | Packet Size (0x0004) |